The project used a new community-based methodology – a VR Sprint – to create the content for the project over a single weekend. This methodology is an adaptation of book sprinting, a method by which a book is produced very quickly, normally within five days by a team of people (see Zennaro, Canessa & Carlo et al., 2007).
The origins of book sprinting date back to 2005 and the need to produce ever more complex technical manuals, often in multiple languages. Book sprinting became a recognised methodology by which complex ideas could be discussed and explicated by experts from across multiple specialisms.
The small number of people involved and the imposed time limit were all designed to encourage effective decision-making and deliverables. Today, book sprinting is recognised as a methodology that can be used across many disciplines, including arts and humanities.